September 27, 2026Latest
404 page, packages page & feedback rework
- Added a custom 404 page where the hero rocket launches and bursts into shards, glyphs, and smoke.
- Added a packages page with inline per-package guides and a platform section on the landing page.
- Rebuilt the feedback dialog to file GitHub issues with the text prefilled.
- Showed a direction arrow on the canvas when an outer shadow is applied.
- Rewrote the package READMEs, normalized authorship to the Rune Icons Team, and removed em-dashes site-wide.
- Wired the new OG image and added GitHub avatars to changelog entries.
September 25, 2026




Platform packages, pnpm & lighter assets
- Added the core runeicons package plus React, Vue, Svelte, Astro, React Native, Flutter, VS Code, Figma, and MCP packages.
- Moved the repository to a single pnpm workspace.
- Converted textures and the CTA gradient to WebP and removed unused images, cutting several megabytes per visit.
August 26, 2026
Landing refresh, legal pages & site metadata
- Refined the banner, navbar, hero, search, bento, FAQ, CTA, and footer with faster motion, reduced-motion support, and theme-aware artwork.
- Added Terms of Use and Privacy Policy pages, linked from the footer.
- Added llms.txt and humans.txt, a sitemap, robots rules, an OG image, and generated favicon and apple icons.
June 4, 2026
Properties panel & motion configuration
- Rebuilt the properties panel into modular, self-contained sections with a shared configuration system.
- Added a full motion configuration panel for animating icons, with per-path overrides and easing controls.
May 28, 2026
Icon engine overhaul & editor polish
- Overhauled the icon rendering and customization engine end to end.
- Wired sidebar customization into the editor and consolidated the action bar, with smoother mode transitions.
- Migrated the about page to theme-aware variables and refreshed team data.
May 27, 2026
Sponsor mascot reactions
- The panda mascot on the sponsor page now stages different reactions based on contribution tier.
May 23, 2026
Draw mode, flood fill, and launch effects
- Added a draw mode toolbar with scratch assets and a full canvas workflow in the editor.
- Added a flood-fill tool and refined the overall draw mode workflow.
- Wired the Blossom color picker into the color section with an arc slider.
- Added launch clouds, landing dust, and hazard feedback to the hero rocket animation, plus general rocket polish.
- Refined UI panels and optimized the Blossom picker's performance.
May 22, 2026
Cleanup pass across landing & UI
- Implemented the Blossom color picker component.
- Centralized the navbar and removed unused assets, components, and redundant comments across landing, sponsor, and about pages.
May 21, 2026
Realistic rocket launch sequence
- Rebuilt the hero animation into modular scenes with a realistic, multi-stage rocket launch sequence.
- Fixed tray slot anchoring, motion overflow, and state restoration in the editor.
May 20, 2026
Workspace, editor, and dark mode fixes
- Refined workspace UI and expanded customization controls on the icon page.
- Polished the hero animation and pruned the footer.
- Fixed the editor tray's cross button, drag isolation, and a canvas clipping bug.
- Aligned library/tray dark-mode inversion with the workspace so icons render consistently.
- Added an about page detail view with blur/fade transitions and refined sponsor tier UX.
May 18, 2026
Shared workspace components
- Unified the editor with /icons shared components and a grid-aligned workspace.
- Reorganized the editor codebase into role-based subfolders.
May 15–16, 2026
Dynamic rendering engine
- Implemented dynamic SVG rendering and a motion animation engine in the icon preview.
- Built out the icon workspace preview components and animation rendering pipeline.
- Fixed duotone and fill icon inversion in dark mode.
May 12–13, 2026
New icon styles: duotone, pixelated, fill
- Switched the editor to a categorized normal icon set.
- Added duotone, pixelated, and fill icon variants, each with their own editor support.
- Refactored the bento section's explosion animation to extend lines from the center cube.
- Fixed a hydration mismatch in the theme switcher.
- Revamped the about page.
May 11, 2026
Animation engine & stroke styles
- Implemented the icon animation engine with motion controls.
- Added a stroke style selection section and gradient utilities.
- Expanded keyboard shortcuts and improved state synchronization across the app.
- Enhanced code snippet export and SVG export capabilities.
May 9–10, 2026
Icon library & gradient controls
- Overhauled the icon data structure and library navigation, with custom icon support.
- Overhauled the icon preview and export system, plus selection logic and keyboard navigation.
- Added advanced gradient controls to the color section and keyboard navigation to the Blossom picker.
- Added texture assets, replacing the texture grid with scrubber-based selection.
- Added a feedback submission system to the icon page.
April 28, 2026
WIP banner & licensing
- Added a work-in-progress banner, team credits, and the Apache 2.0 license.
April 14–18, 2026
Icon editor launches
- Shipped the SVG icon editor with property panels, tuning controls, and keyboard shortcuts.
- Migrated the project from npm to bun.
- Patched a Next.js server components DoS vulnerability.
- Improved color input handling: 3-character hex codes, HSL format support.
- Fixed gradient rotation center and added preserveAspectRatio in SVG export.
- Added a tuning provider and motion provider for animation support.
April 4–7, 2026
Landing page refinements
- Implemented the icon workspace panels, property controls, and icon style selection system.
- Added the icon carousel with interactive customization tools.
- Added the search component with a tab background animation.
- Refined landing page UI and animations across two follow-up passes.
March 24, 2026
SVG editor foundation
- Added the first version of the SVG editor.
March 6–11, 2026
Icon customization app
- Implemented a full icon customization application with workspace, properties, and library panels.
- Updated icon colors, improved the search component, and refined SVG rendering.
- Enhanced the hero section and its SVG animations.
March 1–4, 2026
Landing page core
- Integrated Creem for sponsor page payments (testing mode).
- Rebuilt the landing page with search, hero, FAQ, bento, and testimonials sections.
- Created an interactive SVG vector engine for the hero section.
February 26–27, 2026
Sponsor page & responsiveness
- Shipped the initial sponsor page layout.
- Improved responsiveness across the site with minor bug fixes.
February 20–25, 2026
Project kickoff
- Started the project on Next.js.
- Added the full icon set: 170+ icons.
- Shipped the initial about page and landing page layout.