Changelog

A history of what shipped, newest first.

September 27, 2026Latest

404 page, packages page & feedback rework

  • Added a custom 404 page where the hero rocket launches and bursts into shards, glyphs, and smoke.
  • Added a packages page with inline per-package guides and a platform section on the landing page.
  • Rebuilt the feedback dialog to file GitHub issues with the text prefilled.
  • Showed a direction arrow on the canvas when an outer shadow is applied.
  • Rewrote the package READMEs, normalized authorship to the Rune Icons Team, and removed em-dashes site-wide.
  • Wired the new OG image and added GitHub avatars to changelog entries.
September 25, 2026

Platform packages, pnpm & lighter assets

  • Added the core runeicons package plus React, Vue, Svelte, Astro, React Native, Flutter, VS Code, Figma, and MCP packages.
  • Moved the repository to a single pnpm workspace.
  • Converted textures and the CTA gradient to WebP and removed unused images, cutting several megabytes per visit.
August 26, 2026

Landing refresh, legal pages & site metadata

  • Refined the banner, navbar, hero, search, bento, FAQ, CTA, and footer with faster motion, reduced-motion support, and theme-aware artwork.
  • Added Terms of Use and Privacy Policy pages, linked from the footer.
  • Added llms.txt and humans.txt, a sitemap, robots rules, an OG image, and generated favicon and apple icons.
June 4, 2026

Properties panel & motion configuration

  • Rebuilt the properties panel into modular, self-contained sections with a shared configuration system.
  • Added a full motion configuration panel for animating icons, with per-path overrides and easing controls.
May 28, 2026

Icon engine overhaul & editor polish

  • Overhauled the icon rendering and customization engine end to end.
  • Wired sidebar customization into the editor and consolidated the action bar, with smoother mode transitions.
  • Migrated the about page to theme-aware variables and refreshed team data.
May 27, 2026

Sponsor mascot reactions

  • The panda mascot on the sponsor page now stages different reactions based on contribution tier.
May 23, 2026

Draw mode, flood fill, and launch effects

  • Added a draw mode toolbar with scratch assets and a full canvas workflow in the editor.
  • Added a flood-fill tool and refined the overall draw mode workflow.
  • Wired the Blossom color picker into the color section with an arc slider.
  • Added launch clouds, landing dust, and hazard feedback to the hero rocket animation, plus general rocket polish.
  • Refined UI panels and optimized the Blossom picker's performance.
May 22, 2026

Cleanup pass across landing & UI

  • Implemented the Blossom color picker component.
  • Centralized the navbar and removed unused assets, components, and redundant comments across landing, sponsor, and about pages.
May 21, 2026

Realistic rocket launch sequence

  • Rebuilt the hero animation into modular scenes with a realistic, multi-stage rocket launch sequence.
  • Fixed tray slot anchoring, motion overflow, and state restoration in the editor.
May 20, 2026

Workspace, editor, and dark mode fixes

  • Refined workspace UI and expanded customization controls on the icon page.
  • Polished the hero animation and pruned the footer.
  • Fixed the editor tray's cross button, drag isolation, and a canvas clipping bug.
  • Aligned library/tray dark-mode inversion with the workspace so icons render consistently.
  • Added an about page detail view with blur/fade transitions and refined sponsor tier UX.
May 18, 2026

Shared workspace components

  • Unified the editor with /icons shared components and a grid-aligned workspace.
  • Reorganized the editor codebase into role-based subfolders.
May 15–16, 2026

Dynamic rendering engine

  • Implemented dynamic SVG rendering and a motion animation engine in the icon preview.
  • Built out the icon workspace preview components and animation rendering pipeline.
  • Fixed duotone and fill icon inversion in dark mode.
May 12–13, 2026

New icon styles: duotone, pixelated, fill

  • Switched the editor to a categorized normal icon set.
  • Added duotone, pixelated, and fill icon variants, each with their own editor support.
  • Refactored the bento section's explosion animation to extend lines from the center cube.
  • Fixed a hydration mismatch in the theme switcher.
  • Revamped the about page.
May 11, 2026

Animation engine & stroke styles

  • Implemented the icon animation engine with motion controls.
  • Added a stroke style selection section and gradient utilities.
  • Expanded keyboard shortcuts and improved state synchronization across the app.
  • Enhanced code snippet export and SVG export capabilities.
May 9–10, 2026

Icon library & gradient controls

  • Overhauled the icon data structure and library navigation, with custom icon support.
  • Overhauled the icon preview and export system, plus selection logic and keyboard navigation.
  • Added advanced gradient controls to the color section and keyboard navigation to the Blossom picker.
  • Added texture assets, replacing the texture grid with scrubber-based selection.
  • Added a feedback submission system to the icon page.
April 28, 2026

WIP banner & licensing

  • Added a work-in-progress banner, team credits, and the Apache 2.0 license.
April 14–18, 2026

Icon editor launches

  • Shipped the SVG icon editor with property panels, tuning controls, and keyboard shortcuts.
  • Migrated the project from npm to bun.
  • Patched a Next.js server components DoS vulnerability.
  • Improved color input handling: 3-character hex codes, HSL format support.
  • Fixed gradient rotation center and added preserveAspectRatio in SVG export.
  • Added a tuning provider and motion provider for animation support.
April 4–7, 2026

Landing page refinements

  • Implemented the icon workspace panels, property controls, and icon style selection system.
  • Added the icon carousel with interactive customization tools.
  • Added the search component with a tab background animation.
  • Refined landing page UI and animations across two follow-up passes.
March 24, 2026

SVG editor foundation

  • Added the first version of the SVG editor.
March 6–11, 2026

Icon customization app

  • Implemented a full icon customization application with workspace, properties, and library panels.
  • Updated icon colors, improved the search component, and refined SVG rendering.
  • Enhanced the hero section and its SVG animations.
March 1–4, 2026

Landing page core

  • Integrated Creem for sponsor page payments (testing mode).
  • Rebuilt the landing page with search, hero, FAQ, bento, and testimonials sections.
  • Created an interactive SVG vector engine for the hero section.
February 26–27, 2026

Sponsor page & responsiveness

  • Shipped the initial sponsor page layout.
  • Improved responsiveness across the site with minor bug fixes.
February 20–25, 2026

Project kickoff

  • Started the project on Next.js.
  • Added the full icon set: 170+ icons.
  • Shipped the initial about page and landing page layout.